
Base price: $25.2 players.Play time: 5 - 15 minutes.BGG LinkBuy on Amazon (via What’s Eric Playing?)Logged plays: 5
Full disclosure: A review copy of High Tide was provided by Roly Poly Games / Underdog Games.
I’m actually writing this at a decent hour, even though I’m a bit behind with my usual Gen Con prep. This one’s going to be out at Gen Con, I believe (barring things like shipping or production delays, as things happen in today’s economy). I do enjoy summery games releasing during the summer, and Gen Con is about as hot as it gets, unfortunately. Though hopefully it gets all of the rain out of its system by the time we show up. I’d be down for a thunderstorm, though; those are super fun. Water and precipitation aside, let’s check out High Tide!
In High Tide, players compete to place the highest tiles in the game. The challenge is that players can only move their tiles or neutral tiles and must always move them up. If you can’t move a tile, the round ends, and the player with more visible tiles (from the top) wins. You’ll have to be clever and plan ahead if you want to outfox your opponent. Will you be able to rise to the top?
Very little. Take the tiles:

Set them up so that there are three yellow, two blue, and two pink in the center, in this shape (configuration may vary; shuffle the tiles):

Shuffle the remaining tiles and build a ring around the central set. Set the score stones nearby:

You should be ready to start!


Pretty simple! Play best of five rounds; first to three wins!
Each turn, you must move either one of your tiles or a neutral tile to an adjacent spot. You can only move a tile if at least two edges are free, and you must move the tile so that it ends up on a higher level than it started. Naturally, you can’t move a tile such that it would split the board or something.

Once you can’t move a tile anymore, the round ends. Take a look at the play area from above; the player with the most visible tiles on top wins the round. If it’s a tie, the player with the tallest stack wins. If you’re still tied, the last player to move a tile wins the round. Reshuffle the tiles, reset, and the player who lost the round goes first in the next one.
First player to win three rounds takes the game!
None! Two-player only game.



Overall, I like High Tide. It’s a pleasant game that’s not asking for much but still provides a nice experience to all players, making it fit in perfectly with games like A Nice Cuppa or A Gentle Rain. There’s something to be said for this, and that’s probably that the rise in cozy video games and cozy board games are very much related. This enjoys the advantage of having a more aggressive sibling with a higher player count (Seaside, if you want to go that route), but on its own it’s great for a quiet night in or just a quick game to settle your brain or engage with another person. I stand by my earlier claim that this is also a good beach house game, but that’s such a specific genre that it’s hard to fight too hard for that. I think its low complexity holds it back a bit for me when it comes to my rating; not because it’s bad, but there are other vertical-focused abstract games that play quickly that I tend to prefer already (Santorini). There’s room in this world for many different kinds of games, however, and I like how quick this is to teach and play. Would happily do so again. If you’re looking for a quick and cozy two-player game, you prioritize portability, or you just want to spend a day at the beach (in your mind or otherwise), you might enjoy High Tide! It’s pleasant.
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Link nội dung: https://studyenglish.edu.vn/playing-beach-games-is-very-interesting-a97462.html